{"id":34486,"date":"2024-02-28T18:58:52","date_gmt":"2024-02-28T23:58:52","guid":{"rendered":"https:\/\/esportbet.com\/?p=34486"},"modified":"2024-02-28T18:58:52","modified_gmt":"2024-02-28T23:58:52","slug":"lck-spring-2024-facing-multiple-disruptions-due-to-ddos-attacks","status":"publish","type":"post","link":"https:\/\/esportbet.com\/lck-spring-2024-facing-multiple-disruptions-due-to-ddos-attacks\/","title":{"rendered":"LCK Spring 2024 facing multiple disruptions due to DDoS attacks"},"content":{"rendered":"

The League of Legends Champions Korea (LCK) faced significant disruptions during the T1 vs FearX match due to persistent ping issues caused by DDoS attacks targeting the League of Legends<\/a> servers in Korea.<\/p>\n

Despite efforts to stabilize the network, the second game was postponed, leaving fans surprised and unprepared for the late-night broadcast.<\/p>\n

This marked a departure from the usual live gaming experience.<\/p>\n

Following the match’s conclusion, the LCK<\/a> announced a shift to pre-recorded matches for the remainder of the week to mitigate further disruptions.<\/p>\n

These DDoS attacks have plagued the Korean gaming community for weeks, impacting solo queue play and professional matches alike.<\/p>\n

The incident on February 25, resulting in a seven-hour game between Dplus and DRX, underscored the severity of the situation.<\/p>\n

Initially attributed to networking problems, the LCK publicly apologized for the disruption caused by the DDoS attack and acknowledged the inconvenience to fans and players alike.<\/p>\n

\n

Announcement on response protocols for remaining #LCK<\/a> matches pic.twitter.com\/SXkRgUEfwB<\/a><\/p>\n

— LCK (@LCK) February 28, 2024<\/a><\/p><\/blockquote>\n