{"id":1498,"date":"2017-12-12T03:33:58","date_gmt":"2017-12-12T03:33:58","guid":{"rendered":"https:\/\/esportbet.com\/?p=1498"},"modified":"2020-10-05T22:00:41","modified_gmt":"2020-10-06T02:00:41","slug":"esports-industry-brings-in-1-5b-worldwide-revenue-in-2017","status":"publish","type":"post","link":"https:\/\/esportbet.com\/esports-industry-brings-in-1-5b-worldwide-revenue-in-2017\/","title":{"rendered":"Esports industry brings in $1.5b worldwide revenue in 2017"},"content":{"rendered":"

Esports has grown to become a $1.5 billion industry in 2017 and could reach $2.3 billion by 2022, according to the newest report from Superdata<\/a>. <\/p>\n

The statistics company’s latest numbers indicate the professional gaming industry will grow 26% by 2020 as it continues to capture the attention of more mainstream audiences projected to grow 12% each year.<\/p>\n

Advertisers and investors such as Mercedes Benz, the NBA and the Kraft Group have contributions accounting for 85% of the worldwide market, while video game companies such as Activision Blizzard, Riot Games and Valve support their titles, which have grown into esports power-houses, with bigger prize pools and increased player franchising agreements.<\/p>\n

Additionally, esports like League of Legends<\/em> and Overwatch<\/a><\/em> are projected to grow direct revenue by selling advertisements, brand sponsorship, team merchandise and ticket sales in addition to indirect revenue from third-party investments. Overwatch<\/em> is currently the most anticipated esports title for US fans.<\/p>\n

SuperData also revealed increased viewership of esports on live-streaming sites such as Twitch: PlayerUnknown’s Battlegrounds<\/a><\/em> pulled in 200 million viewers just seven months after it launched – the second largest audience this year for a single prospective esports game and 20 times larger than its actual playerbase. It is only beaten by League of Legends’ recorded 286 million audience on the video game-centric streaming platform.<\/p>\n

In the United States, Twitch continues to dominate as the go-to source for esports fans with 20% of them using the service exclusively, though YouTube is not far behind with 11% of esports enthusiasts using only that service. 87% of US esports viewers used Twitch for their live-streaming esports<\/a> needs, while 77% used YouTube for other esports-related and curated video content and 67% of esports fans watched their favourite events through both platforms.<\/p>\n

The research also gathered data on the current playerbases. Dota 2 and League of Legends remain the dominant esport picks, securing 10 million and 84 million active monthly players. <\/p>\n

Author’s option<\/strong>: Overall, global esports revenue has greatly exceeded expectations from last year’s projections, previously estimated at just $1.1 billion by SuperData. While the metric data from this year’s report is a little iffy given investments and prize pools were counted in the total revenue number – investments are not generally counted as part of company earnings and the prize pools are sometimes funded by the organisers rather than crowdfunded – the growth in sponsorship, viewership and popularity is undeniable. If it isn’t already clear by now, the esports industry is profitable, going mainstream, and here to stay.<\/p>\n","protected":false},"excerpt":{"rendered":"

Esports has grown to a whopping $1.5 billion industry in 2017 and could reach $2.3 billion by 2022, according to a new report from SuperData.<\/p>\n","protected":false},"author":2,"featured_media":1523,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"ghostkit_customizer_options":"","ghostkit_custom_css":"","ghostkit_custom_js_head":"","ghostkit_custom_js_foot":"","ghostkit_typography":"","footnotes":""},"categories":[3],"tags":[4,24,25,31,71,70,5,72],"class_list":["post-1498","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-featured","tag-league-of-legends","tag-livestream","tag-overwatch","tag-pubg","tag-twitch","tag-us","tag-youtube"],"yoast_head":"\nEsports industry brings in $1.5b worldwide revenue in 2017 - Esport Bet<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/esportbet.com\/esports-industry-brings-in-1-5b-worldwide-revenue-in-2017\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Esports industry brings in $1.5b worldwide revenue in 2017 - 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